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Case Studies > Multiplay selects Arista as networking foundation for innovative game server orchestration technology to help publishers deliver a scalable, high performance and cost efficient online gaming experience

Multiplay selects Arista as networking foundation for innovative game server orchestration technology to help publishers deliver a scalable, high performance and cost efficient online gaming experience

Technology Category
  • Networks & Connectivity - Ethernet
  • Networks & Connectivity - Network Management & Analysis Software
  • Platform as a Service (PaaS) - Connectivity Platforms
Applicable Industries
  • Software
Applicable Functions
  • Business Operation
  • Facility Management
Use Cases
  • Remote Control
Services
  • Cloud Planning, Design & Implementation Services
  • System Integration
  • Training
The Challenge
The latest development is Multiplay’s hybrid cloud orchestration platform that helps publishers to cost effectively provision and scale multiplayer environments to meet peaks and troughs in demand while delivering the best possible gamer experience. As Tom Penrose, team lead for systems at Multiplay says, “Spending £50 on a brand new game and not being able to get online is just an awful experience for players and publishers are recognising that this type of situation is going to damage their brands.”\n\n“However, setting up and running potentially hundreds of game servers so that everything is in place on game launch day is a major CAPEX expenditure and risk, It’s sometimes hard to gauge demand for a new title and where it’s going to be coming from across the globe” says Penrose, “Games also evolve with new patches and mods that push and pull player numbers – even time of day is a critical factor.”\n\nAs a company that has spent 20 years working in the area of multiplayer infrastructure, Multiplay has built a number of tools to help provision and manage servers; both for itself and third party customers. The culmination of its development work is its hybrid cloud orchestration platform. The system is used to provision game servers across either its estate of bare metal servers co-located at data centres across the world or to spin up virtual servers in private clouds. The system is highly automated and dynamic allowing servers to be brought online during periods of demand and then released back into the pool as demand ebbs.
About The Customer
For over 20 years, games publishers have supported millions of gamers around the world using servers and tools from Multiplay. For the next generation, Multiplay has developed a revolutionary hybrid cloud orchestration platform that benefits from Arista networking technology to rapidly provision both physical and cloud based servers to ensure that capacity always meets demand while keeping costs as low as possible.\n\nProject Background\nFor many video gamers, the name Multiplay will bring back fond memories of glorious online victories and painful defeats. The company has been a pioneer in the provision of online gaming infrastructure and a host to some of the first LAN parties such as Insomnia and Stratlan that brought virtual groups together into the real world.\n\nWhen founder Craig Fletcher started the concept in 1997, the company grew quickly establishing itself as the server provider of choice for fans of Minecraft, Battlefield, and the CounterStrike series of games. Today, Multiplay supports the most popular multiplayer games and has established relationships working directly with some of the biggest names in the gaming and tech industry including Respawn, Tripwire, Ready At Dawn, Bohemia Interactive, EA, Facepunch, Rocketwerks, Hi Rez Studios and many more.
The Solution
As a deeply technical company, the development process for its orchestration platform endeavours to bring as much intelligence and automation as close to the network as possible, “We looked at the options and there was limited possibility of building automation into many of the networking solutions we considered” says Penrose, “It was only Arista that had the performance and the low latency we needed, but just as importantly for us, it’s effectively Linux on a switch which allows us to really optimise every aspect of our network infrastructure and bake in the automation features that are essential for the service.”\n\n“The other thing we liked about Arista was the support” adds Penrose, “We are doing some quite interesting and technical challenging things with the Arista switches and when we needed to speak to an Arista tech support, we would actually get an expert, not just somebody reading from a script – that was phenomenal.”\n\nAs part of a major data centre refresh to coincide with the new orchestration software, Multiplay has deployed Arista 7050X 10/40GbE switches with wire speed layer 2/3/4 performance combined with low latency at co-located data centres in London, Amsterdam, Frankfurt and Stockholm.
Operational Impact
  • Access to underline EOS allowed deeper levels of automation integration
  • The decision to use Arista was based on technical merit and has been a major success.
  • The orchestration platform ties into player matching systems maintained by publishers as well as the underlying networking infrastructure to make sure that connectivity and security is optimised for each gaming title as well as matching gamers to the server with the lowest latency.
Quantitative Benefit
  • Upgrade roadmap from 10Gbps to 100Gbps using same core architecture
  • Higher density solution with lower power consumption using open standards for future projects

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