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1 case study
Ubisoft's Game Development Enhanced by Helix Core
Klocwork
Ubisoft, a leading producer, publisher, and distributor of interactive entertainment products worldwide, faced a significant challenge in managing its game development process. The company operates with each game development run as a separate entity, with teams ranging from 15 to over 150 developers. Each team is responsible for its tools and engine and has its own Helix Core server. The company's aim was to share tools and game engines across a range of game platforms, minimizing platform-specific changes needed in the final versions of production data. However, one of the main challenges was improving the sharing of tools between the development teams and enhancing productivity with new tools and processes.

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