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Bubble Group > Case Studies > Leveraging IoT for Immersive Online Gaming: The Case of Free Rooms
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Leveraging IoT for Immersive Online Gaming: The Case of Free Rooms

Technology Category
  • Infrastructure as a Service (IaaS) - Virtual Private Cloud
  • Wearables - Virtual Reality Glasses, Headsets & Controllers
Applicable Industries
  • Cement
  • Equipment & Machinery
Use Cases
  • Immersive Analytics
  • Virtual Reality
Services
  • Testing & Certification
The Challenge
Free Rooms, an online gaming platform, was founded by Corina Perjan during the COVID-19 lockdown. The platform offers virtual single and multi-player escape rooms with an immersive experience. The challenge was to create an interactive and engaging gaming platform that could be accessed remotely, without the need for any downloads or installations. The platform needed to support multiple devices, with an optimal experience on laptops. Additionally, the multiplayer escape rooms required an in-built video chat feature to enhance the gaming experience. However, Corina did not have any programming knowledge, which posed a significant challenge in building a fully functional website.
About The Customer
Free Rooms is an online gaming platform that offers virtual single and multi-player escape rooms. The platform was founded by Corina Perjan, who discovered online escape rooms during the COVID-19 lockdown. The games are designed to be interactive and engaging, requiring logic and a high level of engagement to solve. The platform is perfect for people who are currently at a distance from each other, as the multiplayer escape rooms require two separate devices and offer an in-built video chat feature. The games are supported by most devices, with an optimal experience on laptops. Users do not need to download or install anything to start the interactive game.
The Solution
Corina chose Bubble, a no-code platform, to build the Free Rooms website. Bubble's point-and-click web editor and cloud hosting platform enabled her to create a fully customizable web application without having to write any code. The platform's functionality was perfect for building an interactive game with unique stories and a minimum of five riddles to solve. The multiplayer escape rooms were designed to be played on two separate devices, with an in-built video chat feature for enhanced interactivity. The games were made compatible with most devices, with an optimal experience on laptops. Corina was able to leverage the Bubble community for creativity and support, pushing the limits of the platform to build an engaging and immersive gaming experience.
Operational Impact
  • The use of Bubble's no-code platform has been instrumental in the successful launch and operation of Free Rooms. Despite having no programming knowledge, Corina was able to build a fully functional, interactive gaming platform. The platform has been successful in attracting players and providing an engaging and immersive gaming experience. The in-built video chat feature in the multiplayer escape rooms has enhanced the interactivity of the games, making them a popular choice for people at a distance from each other. The success of Free Rooms demonstrates the potential of no-code platforms like Bubble in enabling individuals to create technology and launch businesses.
Quantitative Benefit
  • Published 2 interactive games with 2 more in the pipeline.
  • Attracted 100 players for the multiplayer game.
  • Achieved a 30% success rate for players escaping the multiplayer game.

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