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KINESYS Semiconductor Factory Automation Software
技术
- 网络安全和隐私 - 端点安全
适用行业
- 半导体
挑战
KINESYS Software 为集成设备制造商 (IDM) 和原始设备制造商 (OEM) 客户提供世界一流的软件产品和解决方案,以实现先进的晶圆和设备可追溯性和流程管理。 KINESYS 提供最先进的数据库技术,核心关注 SEMI 标准。 KINESYS 面临的挑战是使后端处理无故障且易于客户使用,同时支持更适应不断变化的行业需求的许可模式。
客户
KINESYS 软件
关于客户
KINESYS Software 是半导体行业工厂自动化应用软件产品和服务的独立供应商。 KINESYS 是一家私营公司,专注于半导体制造“后端”过程的自动化
解决方案
KINESYS 将 Wibu-Systems 的 CodeMeter® 集成到其装配线生产主管 (ALPS) 旗舰产品中。 ALPS 最初是作为一种晶圆映射应用程序开发的,它具有适用于半导体工厂中使用的各种基板的映射(晶圆映射、条形映射、托盘映射等),以及通过半导体组装和封装中使用的多个工艺跟踪设备.将 KINESYS 的专业知识与 Wibu-Systems 的技术相结合,在加密狗上提供了一个简洁的解决方案,将安全性与许可证责任和灵活性以及最终用户的完全透明度相结合。
运营影响
相关案例.
Case Study
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Case Study
Rapid Hybrid Services Deployment for Global Semiconductor Company
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Case Study
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Case Study
Leveraging Xenko Game Engine for Immersive VR Experiences: A StarBreach Case Study
Silicon Studio, the developer of the open-source cross-platform game engine Xenko, was looking to showcase the impressive graphical capabilities of their product. They aimed to demonstrate the engine's compatibility with VR and its ability to deliver high-quality virtual reality experiences and games. To achieve this, they needed to create a demo game, StarBreach, that would effectively highlight these features. However, they required an experienced art production team that could create high-quality game art for StarBreach. The challenge was not only to create visually appealing assets but also to demonstrate the technological possibilities of the Xenko game engine.
Case Study
Sony Italia's Server Consolidation: A Cost-Saving Success
Sony Italia, a branch of the global electronics giant Sony Corporation, was facing a significant challenge with its IT infrastructure. The company had consolidated most of its IT infrastructure into two data centers in the U.K, but Sony Italia opted to maintain its local server infrastructure for high performance and ease of maintenance. However, as data volumes and user numbers grew, the servers began to experience reduced performance and reliability. The company had 30 physical servers, but with limited budgets, replacing all of them was not feasible. Additionally, Sony Italia was concerned about the increasing heat output and electricity consumption in the data center. The company had already virtualized about half of its infrastructure, but needed a more cost-effective solution to extend these benefits.