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Microsoft System Center Case Study
技术
- 基础设施即服务 (IaaS) - 私有云
- 基础设施即服务 (IaaS) - 公共云
- 应用基础设施与中间件 - API 集成与管理
适用功能
- 商业运营
- 产品研发
用例
- 远程控制
服务
- 云规划/设计/实施服务
- 系统集成
挑战
Nexon faced the challenge of managing a rapidly changing gaming environment where the lifecycle of games is decreasing, and the amount of data to be processed is increasing exponentially. The quality of mobile games is also steadily exceeding that of PC games, making it difficult to predict and appropriately manage system resources. The company needed a solution that could handle the complex technology requirements of game-related infrastructure, particularly in terms of capacity and response speeds. Initially, physical servers were used due to the limitations of virtual servers in delivering proper response speeds. However, with advancements in cloud technology, Nexon began exploring cloud solutions to address these challenges.
关于客户
Nexon is a leading online gaming company based in South Korea, known for globally servicing popular games such as Kartrider, MapleStory, and Sudden Attack. With a workforce of approximately 4,500 employees, Nexon has established itself as a major player in the gaming industry. The company operates a diverse portfolio of games, catering to a wide range of gaming preferences and demographics. Nexon has been at the forefront of adopting new technologies to enhance its gaming infrastructure, ensuring that it can meet the evolving demands of the gaming market. The company's commitment to innovation and quality has made it a trusted name among gamers worldwide.
解决方案
Nexon adopted a private cloud solution using Hyper-V on Windows Server 2012 R2 to address its gaming infrastructure challenges. The private cloud allowed Nexon to process data more efficiently, reducing the need for physical servers and decreasing overall system costs. The company also implemented Microsoft System Center 2012 R2 for comprehensive management of its cloud system. This solution enabled Nexon to maintain the convenience of the cloud while significantly cutting costs. The private cloud was particularly beneficial for games requiring fast response speeds, such as MMORPGs and FPS games. By using Hyper-V duplex technology, Nexon was able to acquire more bandwidth and ensure that there was no difference in service quality compared to physical servers. The private cloud strategy also provided the flexibility to use public cloud services for mobile games and other applications where response speed was less critical.
运营影响
数量效益
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