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IoT in Gaming: A Case Study on Make Fortnite Skins
Technology Category
- Networks & Connectivity - Gateways
- Sensors - Level Sensors
Applicable Industries
- Cities & Municipalities
- Telecommunications
Applicable Functions
- Procurement
Use Cases
- Time Sensitive Networking
Services
- Training
The Challenge
Max, the founder of Make Fortnite Skins, was driven by his passion for gaming and technology, inherited from his father. He noticed a gap in the market where gamers were interested in skins for Fortnite, a popular online video game. However, he had little to no coding experience, which posed a challenge in creating a platform to meet this demand. Additionally, Max was unsure of the potential traffic his website could attract, although he had been fairly active on the Fortnite subreddit and had managed to get several posts to the front page. The challenge was to create a user-friendly platform that could cater to the needs of the Fortnite community and gain significant traction.
About The Customer
The primary customers of Make Fortnite Skins are gamers, specifically those who play Fortnite. These individuals are interested in customizing their gaming experience with unique skins for their characters. The customer base is likely to be tech-savvy and appreciative of the latest trends in gaming. They are active on online platforms like Reddit, where they engage in discussions about the game. The rapid popularity of the website suggests that the customers value novelty and are quick to explore new resources related to their gaming interests. The customers are also likely to be influenced by popular media outlets and YouTube channels that cover gaming content.
The Solution
Max chose to use Bubble, a platform that allows users with minimal coding experience to create applications and websites. He found the learning process surprisingly simple and streamlined. Within three weeks of being introduced to Bubble, Max was able to release a fully functional version of his application. He leveraged his active presence on the Fortnite subreddit to promote his website, expecting that the novelty of his idea would attract a significant number of visitors. His strategy worked, and his website gained immense popularity overnight, with over 150,000 visits on the first day. The site was featured in Forbes, IGN, and Daily Mail, and was promoted by several large YouTube channels, further increasing its reach.
Operational Impact
Quantitative Benefit
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